Hoodut
Construction machines slow down uphill and on narrow roads; the arrows bunch up there. A tower on high ground sees farther. Close a street with a barricade to send them the long way round.
Instead of your home you can protect a landmark or a piece of land (field, orchard, forest): tap your home to see the options.
On a touchscreen the first tap shows the range and the second one builds. Zoom and rotate with two fingers.
Pick a tower below, then tap a building next to the road the arrows follow. Zoom and rotate with two fingers.
Hoodut is a tower defense game played on the real map. Today everyone plays the same place with the same waves: how far will you get? Or pick your own street and watch it appear on this device with its buildings and roads.
The point under the cross becomes the centre of the play area; the circle shows its edge.
The play area is built on this device from the real map data of the place you pick. Map tiles for Türkiye come from this site's own storage first; otherwise, and for every other country, from OpenFreeMap (or VersaTiles if it does not respond). Elevation data comes from Amazon's open data server. The place and street names you type are searched in lists downloaded to this device and are not sent anywhere; only if you choose “Search the address service” is your text sent to the Photon service. You can also type coordinates (e.g. 41.0335, 28.9770). Your location is only used to pick a place.
To play at your own address, open the game's website. This page inside Claude cannot fetch map data from outside, so only the featured places open here; address search, location and picking on the map work on the website.
Open the game's websiteIf the button does not work, type this into your phone's browser: hoodut.pages.dev
Data sources: map data © OpenStreetMap contributors (ODbL); tiles from OpenFreeMap (schema © OpenMapTiles) or VersaTiles. In Türkiye, buildings missing from the map are footprints extracted from satellite imagery (Overture Maps Foundation; Microsoft Global ML Building Footprints, ODbL). Elevation comes from Mapzen Terrain Tiles; the credits its sources ask for are below, in their original wording.
Mapzen · ArcticDEM terrain data DEM(s) were created from DigitalGlobe, Inc., imagery and funded under National Science Foundation awards 1043681, 1559691, and 1542736 · Australia terrain data © Commonwealth of Australia (Geoscience Australia) 2017 · Austria terrain data © offene Daten Österreichs – Digitales Geländemodell (DGM) Österreich · Canada terrain data contains information licensed under the Open Government Licence – Canada · Europe terrain data produced using Copernicus data and information funded by the European Union - EU-DEM layers · Global ETOPO1 terrain data U.S. National Oceanic and Atmospheric Administration · Mexico terrain data source: INEGI, Continental relief, 2016 · New Zealand terrain data Copyright 2011 Crown copyright (c) Land Information New Zealand and the New Zealand Government (All rights reserved) · Norway terrain data © Kartverket · United Kingdom terrain data © Environment Agency copyright and/or database right 2015. All rights reserved · United States 3DEP (formerly NED) and global GMTED2010 and SRTM terrain data courtesy of the U.S. Geological Survey.
The open-source software and fonts the game uses are served from this site: three.js (MIT), MapLibre GL JS (BSD), Barlow (SIL OFL). License texts